I am a skilled selfthaught coder who has a soft spot for Flash, but also does PHP, C and C++.
My actionscript library HTools
, includes features such as a tilemap renderer using the starling library
My Nintendo DS fileparsers
, covers both standard middleware formats as well as game specific ones.
a Nitro composer playback engine
A join effort attempt to create a platforming game
a module based software synth.
Windows debugging ANE
, lets you debug native processes in AIR.
My ace attorney optimized interactive novel engine
My old 3d maze game.